the biggest advantage of bleemsync 1.0+ is to be able to use the stock UI but RetroArch as the emulator. Bleemsync supports correct usage of RetroArch's 'Disk Control' feature if in the numbered game folder a 'BASENAME.m3u' file exists. This also guarantees the same memory card is used for all discs of the same game.
Scenario:
Here is the current contents of a game folder on 'SONY\games'
.pcsx (FOLDER)
SLUS-1234.bin (DISC1)
SLUS-1234.cue (CUE1)
SLUS-1235.bin (DISC2)
SLUS-1235.cue (CUE2)
SLUS-1234.png (COVER ART)
If you add the file SLUS-1234.m3u with contents that are just 1 text line for each cue file in disc order, Bleemsync will load THAT instead of SLUS-1234.cue so that 'Disk Control' will function.
Contents of SLUS-1234.m3u:
----(BEGINNING OF TEXT FILE)----
SLUS-1234.cue
SLUS-1235.cue
----(END OF TEXT FILE)----
the biggest advantage of bleemsync 1.0+ is to be able to use the stock UI but RetroArch as the emulator. Bleemsync supports correct usage of RetroArch's 'Disk Control' feature if in the numbered game folder a 'BASENAME.m3u' file exists. This also guarantees the same memory card is used for all discs of the same game.
Scenario: Here is the current contents of a game folder on 'SONY\games' .pcsx (FOLDER) SLUS-1234.bin (DISC1) SLUS-1234.cue (CUE1) SLUS-1235.bin (DISC2) SLUS-1235.cue (CUE2) SLUS-1234.png (COVER ART)
If you add the file SLUS-1234.m3u with contents that are just 1 text line for each cue file in disc order, Bleemsync will load THAT instead of SLUS-1234.cue so that 'Disk Control' will function.
Contents of SLUS-1234.m3u:
----(BEGINNING OF TEXT FILE)---- SLUS-1234.cue SLUS-1235.cue ----(END OF TEXT FILE)----