The problem.
If I have a Canvas canv and a Paint paint which I use to draw some text and svg
images then the following calls don't produce the same
svg.renderToCanvas(canv,frame);
canv.drawText(""+initiative,shift,textHeight,paint);
or
canv.drawText(""+initiative,shift,textHeight,paint);
svg.renderToCanvas(canv,frame);
I'm not completely sure this is a bug but it took me some time to understand
this. I'm using androidsvg-1.2.1.
Now that I understood this I'm working with the workaround
canv.save();
svg.renderToCanvas(canv,frame);
canv.restore();
canv.drawText(""+initiative,shift,textHeight,paint);
Original issue reported on code.google.com by yannick....@math.uzh.ch on 14 Jan 2015 at 4:43
Original issue reported on code.google.com by
yannick....@math.uzh.ch
on 14 Jan 2015 at 4:43