Closed thebeardphantom closed 2 years ago
I think I found the solution. Neither shader features _BRDF_MODE_LAMBERT
or _BRDF_MODE_WRAPPED_LIGHTING
are enabled for PSXWavingGrass.shader
. This means that all dynamic lighting is essentially bypassed in DynamicLighting::EvaluateDynamicLighting()
It landed in 1.6.0. thanks for the report + fix🖤
In a scene with Ambient Lighting set to black, grass will render as black and is unaffected by dynamic lights (Directional/Point/Spot).