I need to run a cutscene in a sort of miniature "set" far above or below the game world, in various worlds. I need it to have the same dark lighting conditions every time it's seen, but despite the camera used to render it set to ignore the layer that the lights are on, they still effect the cutscene models. Is this not the way this sort of thing should be achieved? Or is this a bug with the rendering system?
It would be frustrating to have to keep track of every light source in every scene just to be able to disable them before the cutscene plays.
I need to run a cutscene in a sort of miniature "set" far above or below the game world, in various worlds. I need it to have the same dark lighting conditions every time it's seen, but despite the camera used to render it set to ignore the layer that the lights are on, they still effect the cutscene models. Is this not the way this sort of thing should be achieved? Or is this a bug with the rendering system?
It would be frustrating to have to keep track of every light source in every scene just to be able to disable them before the cutscene plays.