pastasfuture / com.hauntedpsx.render-pipelines.psx

A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.
https://twitter.com/HauntedPs1/
MIT License
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Particles using materials with Texture Filter Mode set to "N64" display incorrectly #17

Closed PixelDough closed 11 months ago

PixelDough commented 2 years ago

While using the N64 Texture Filter Mode, if I set the material to not use alpha clipping, the texture appears with no alpha at all in the particle. However, if I enable alpha clipping (or change the material to use Transparent Surface Type), they look like a strange distorted line, or don't appear at all

Without N64 mode: image

With the N64 mode: image

pastasfuture commented 2 years ago

Can you share with me a specific particle sim + material + texture that this happens for you on? I was not able to reproduce it with my own material + texture + particle sim (so probably missing something you are doing).

pastasfuture commented 11 months ago

I verified N64 texture filter mode works correctly on particles on master e779c1c2af4a4a1fc2b98807063cc547ea49877d at the time of writing.