Closed kpietraszko closed 11 months ago
Yeah - unforunately the way the CRT shader is currently written, it expects rasterization resolution to be significantly lower than output resolution for the effect to work well. I need to design a different version for getting a CRT look with rasterization resolution and output resolution at similar settings.
For example, set game resolution to 720p. With Rasterization Resolution Y set to 360, you don't see scanlines. With 359, they're visible. Is that expected?