pastasfuture / com.hauntedpsx.render-pipelines.psx

A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.
https://twitter.com/HauntedPs1/
MIT License
383 stars 26 forks source link

Scanlines only rendered when game resolution height is greater than (rasterization res. height x 2) #27

Closed kpietraszko closed 11 months ago

kpietraszko commented 2 years ago

For example, set game resolution to 720p. With Rasterization Resolution Y set to 360, you don't see scanlines. With 359, they're visible. Is that expected?

pastasfuture commented 11 months ago

Yeah - unforunately the way the CRT shader is currently written, it expects rasterization resolution to be significantly lower than output resolution for the effect to work well. I need to design a different version for getting a CRT look with rasterization resolution and output resolution at similar settings.