pastasfuture / com.hauntedpsx.render-pipelines.psx

A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.
https://twitter.com/HauntedPs1/
MIT License
387 stars 26 forks source link

Bugfix: add other graphic renderers to Compression.compute #32

Closed jasondibenedetto closed 1 year ago

jasondibenedetto commented 2 years ago

Potential mac shader fix as discussed on Discord

Error was introduced in https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx/commit/a9aab081a88ce9f9d55780ac23477c678f91af8d

Have updated Compression.compute shader inline with other pragma directives

Runtime/PostProcessing/Shaders/CopyColorRespectFlipY.shader
6:    // #pragma only_renderers d3d11 ps4 xboxone vulkan metal switch

Runtime/PostProcessing/Shaders/CRT.shader
6:    // #pragma only_renderers d3d11 ps4 xboxone vulkan metal switch

Runtime/PostProcessing/Shaders/AccumulationMotionBlur.shader
6:    // #pragma only_renderers d3d11 ps4 xboxone vulkan metal switch

Runtime/PostProcessing/Shaders/Sky.shader
6:    // #pragma only_renderers d3d11 ps4 xboxone vulkan metal switch

Runtime/PostProcessing/Shaders/Compression.compute
17:#pragma only_renderers d3d11