Everything works fine in the editor but in a build all textures are pink. I have this problem in both main project and completely new project. Followed install guide in a wiki.
Tried to add shader to Project Settings > Graphics > Always Include Shader but now I'm getting this error: PSX/PSXLit has too many Shader variants (4423644). To resolve this, go to Project Settings > Graphics and remove this Shader from the Always Included Shaders list. For more explicit control over how Unity includes specific Shader variants in a build, use a ShaderVariantCollection.
Problem persists with Volume and without it.
Unity version: 2023.1.10f1
Package version: 1.7.0
upd: Just saw that my unity version isn't supported. Is there a way to add support for newer versions of unity?
Everything works fine in the editor but in a build all textures are pink. I have this problem in both main project and completely new project. Followed install guide in a wiki.
Also found this post on the reddit with same problem: https://www.reddit.com/r/Unity3D/comments/1aofy9p/textures_not_showing_when_building_hpsxrp_but/
Editor![image](https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx/assets/53948684/956a8aa5-07b6-40ae-9954-e5029743a059)
Build![image](https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx/assets/53948684/b9ddcd5c-6437-4ea3-b6dc-5b1e2ea67e29)
Tried to add shader to Project Settings > Graphics > Always Include Shader but now I'm getting this error: PSX/PSXLit has too many Shader variants (4423644). To resolve this, go to Project Settings > Graphics and remove this Shader from the Always Included Shaders list. For more explicit control over how Unity includes specific Shader variants in a build, use a ShaderVariantCollection.
Problem persists with Volume and without it.
Unity version: 2023.1.10f1 Package version: 1.7.0
upd: Just saw that my unity version isn't supported. Is there a way to add support for newer versions of unity?