pastasfuture / com.hauntedpsx.render-pipelines.psx

A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.
https://twitter.com/HauntedPs1/
MIT License
383 stars 26 forks source link

Adding functionality for a subtraction fade #6

Closed TheGameMecha closed 3 years ago

TheGameMecha commented 3 years ago

Added basic functionality for a subtraction fade within the CRT Volume. It currently applies the calculation at the end of the EvaluateCRT function in the CRT Shader. Let me know if there are any issues with this approach.