pastra98 / NEAT_for_Godot

An implementation of Kenneth O. Stanley's NEAT Algorithm for the Godot game engine, written in gdscript.
MIT License
36 stars 9 forks source link

Improved Camera #11

Closed Erickson400 closed 2 years ago

Erickson400 commented 2 years ago

Panning and zooming are now smooth. Also it zooms towards your mouse cursor. The zooming may be a little bugged when at high zoom, but I will leave that to another contributor

pastra98 commented 2 years ago

Oh that's so cool! I never gave focus to the camera, but those improvements are very useful.