pastra98 / NEAT_for_Godot

An implementation of Kenneth O. Stanley's NEAT Algorithm for the Godot game engine, written in gdscript.
MIT License
36 stars 9 forks source link

Godot 4 support #14

Open SmileyJames opened 4 months ago

SmileyJames commented 4 months ago

Thank you for developing and openly sharing this very cool little project.

I have made a fork and am having some success migrating this v3 codebase to v4: https://github.com/CBM-Digital/NEAT_for_Godot

I wanted to reach out and ask if you'd be happy to accept such a pull request.

It seems a shame to only support v3 or v4, I am open to suggestions of how the repo could support both environments.

pastra98 commented 3 months ago

Hi, sorry for answering so late and thank you very much for the kind words!

I'm very happy to merge a pull request updating to godot4, I've been working on this a bit, but put a pause on it at the moment so thank you for looking into this!

I'm fine with dropping 3.0 support

SmileyJames commented 3 months ago

Some of the demos are broken, still work to do

pastra98 commented 3 months ago

Feel free to reach out anytime, I just might take a bit to respond: p.straberger@gmail.com