pastra98 / NEAT_for_Godot

An implementation of Kenneth O. Stanley's NEAT Algorithm for the Godot game engine, written in gdscript.
MIT License
36 stars 9 forks source link

Config use ini #3

Closed pastra98 closed 4 years ago

pastra98 commented 4 years ago

Restructured params file a bit. Configurations are now saved and loaded as .cfg and use sections like .ini files. Config file also now excludes unused / unimportant params (that can still be changed in the source file).