pastra98 / NEAT_for_Godot

An implementation of Kenneth O. Stanley's NEAT Algorithm for the Godot game engine, written in gdscript.
MIT License
36 stars 9 forks source link

Corrected some Bugs and not working Race Mode #7

Closed DisDoh closed 2 years ago

DisDoh commented 2 years ago

Corrected Windows Genome once dead and then closed a crash appeared, Corrected when the race mode game is restarted more than once, Augmented the number of RayCast to 20 and adapted the genome inputs that leads to faster results.

pastra98 commented 2 years ago

Thx for your fixes, I'll merge them but change the params for num_initial links and the num of raycasts back because the current num of links is suffecient to find smaller networks that also perform well. It just takes a bit longer to evolve them.