patkub / tf-sourcemod

Sourcemod plugins for tf2
MIT License
6 stars 3 forks source link

installing can be confusing? #4

Open Yoappian opened 3 years ago

Yoappian commented 3 years ago

So do we just drag and drop everything once we open tf-sourcemod-master.zip or do we have to go into the folders (tf-sourcemod-master.zip/tf2perks) and drag and drop then go into the next folder (tf2paints) and drag and drop again?

Basically what im saying, must we install them MANUALLY? Or can we just install them as is once we open tf-sourcemod-master.zip?

patkub commented 3 years ago

You need to install them manually. Yes, you need to go into the folders. Drag everything in the tf2perks folders into the sourcemod scripting folder. Run spcomp.exe to compile, then put the resulting .smx into the sourcemod/plugins folder.

It's been a long while, but last I remember the tf2perks and tf2killfarm plugins still work. I think tf2paints no longer works on hats, since paints are attributes now; it might still paint the player and weapons though. Last I tried tf2items_wearables, it crashed because the TF2Items_OnGiveNamedItem forward in the tf2items extension didn't work. Not sure if it still works. tf2customprojectiles should work as long as the SDKHook stuff is still the same. Good luck!