Open Yoappian opened 3 years ago
You need to install them manually. Yes, you need to go into the folders. Drag everything in the tf2perks
folders into the sourcemod scripting folder. Run spcomp.exe
to compile, then put the resulting .smx
into the sourcemod/plugins
folder.
It's been a long while, but last I remember the tf2perks
and tf2killfarm
plugins still work. I think tf2paints
no longer works on hats, since paints are attributes now; it might still paint the player and weapons though. Last I tried tf2items_wearables
, it crashed because the TF2Items_OnGiveNamedItem
forward in the tf2items
extension didn't work. Not sure if it still works. tf2customprojectiles
should work as long as the SDKHook stuff is still the same. Good luck!
So do we just drag and drop everything once we open tf-sourcemod-master.zip or do we have to go into the folders (tf-sourcemod-master.zip/tf2perks) and drag and drop then go into the next folder (tf2paints) and drag and drop again?
Basically what im saying, must we install them MANUALLY? Or can we just install them as is once we open tf-sourcemod-master.zip?