patriciogonzalezvivo / glsl-pipeline

Prototype complex pipelines directly from a single shader by branching it into stages
MIT License
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Fix `floatFragmentTextures` that is always return undefined on latest ThreeJS package #10

Closed ammein closed 2 weeks ago

ammein commented 2 weeks ago

Refer to #9 .

Once you confirm this repo and merge, don forget to run this command at the root folder to publish to npm package:

# Run Release script from root
yarn release
patriciogonzalezvivo commented 2 weeks ago

thank you @ammein !

patriciogonzalezvivo commented 2 weeks ago
(base) [0.824s][main][~/Desktop/glsl-pipeline]$ yarn release
yarn run v1.22.19
$ chmod +x ./scripts/release.sh && ./scripts/release.sh
$ preconstruct build
๐ŸŽ info building bundles!
๐ŸŽ success built bundles!
$ /home/patricio/Desktop/glsl-pipeline/node_modules/.bin/changeset publish
๐Ÿฆ‹  info npm info glsl-pipeline
๐Ÿฆ‹  info glsl-pipeline is being published because our local version (3.0.0) has not been published on npm
๐Ÿฆ‹  info Publishing "glsl-pipeline" at "3.0.0"
๐Ÿฆ‹  info This operation requires a one-time password from your authenticator.
๐Ÿฆ‹  Enter one-time password: ยท 271518
๐Ÿฆ‹  success packages published successfully:
๐Ÿฆ‹  glsl-pipeline@3.0.0
๐Ÿฆ‹  Creating git tag...
๐Ÿฆ‹  New tag:  glsl-pipeline@3.0.0
Done in 34.28s.