Closed marioecg closed 1 year ago
It seems to affect all of what's rendered, not just the ping-pong outputs.
My bad, I was re-triggering draw()
in the example and doubling the amount of draw calls every time.
https://github.com/patriciogonzalezvivo/glsl-sandbox/commit/5d26de82f360bcf0de789fbb55a654e380aee127
I noticed that when you resize the window for a while the canvas starts to get a bit jittery and slow, specially for the ping-pong buffers. Do you know why?
I'm testing on a 14" M1 Macbook Pro