Closed Chosko closed 6 years ago
Hi! glslEditor share most of the features that glslViewer... please take a look on how to use multiple buffers using #define BUFFER0, BUFFER1, etc... https://github.com/patriciogonzalezvivo/glslViewer
Yes, each buffer is store in a u_bufferN sampler2D. Please read the documentation of glslViewer and the examples
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On Nov 7, 2018, at 1:50 PM, Ruben Caliandro notifications@github.com wrote:
Is there a way to get the backbuffer as a sampler2D uniform?
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Thank you!
Is there a way to get the backbuffer as a sampler2D uniform?