patriciogonzalezvivo / glslViewer

Console-based GLSL Sandbox for 2D/3D shaders
BSD 3-Clause "New" or "Revised" License
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Problem compiling on mac #265

Closed sinewave440hz closed 2 years ago

sinewave440hz commented 2 years ago

Sounds identical to https://github.com/patriciogonzalezvivo/glslViewer/issues/257

When I follow the instructions for Mac compilation precisely, I encounter a problem when I get to the command cmake .. from the build directory. This gives me zsh: command not found: cmake and I am of course unable to complete the build process. Presumably cmake is a prerequisite. I have downloaded the cmake binary and I suppose I'll need to set up the command line. But maybe this should be mentioned in the docs?

patriciogonzalezvivo commented 2 years ago

Hi! Are you following this steps https://github.com/patriciogonzalezvivo/glslViewer/wiki/Compile-on-MacOS ?

sinewave440hz commented 2 years ago

Yes those were the steps I was referring to. I see you just updated the docs, after which everything works fine. Thanks for the quick response!

patriciogonzalezvivo commented 2 years ago

awesome! yes, was missing the cmake library