Closed stephanschulz closed 1 year ago
Hi! Seams you are compiling the examples without the geometry asset. Take a look to the Makefile
to see how to run the examples. I will later add better documentation to it.
Thanks for the reply. In deed this way of running the examples works just fine. Thanks for the tip.
stephanschulz@Stephans-Komputer build % cd /Users/stephanschulz/Documents/glslViewer/examples/3D/01_lighting
stephanschulz@Stephans-Komputer 01_lighting % glslViewer 00_gooch.frag head.ply -l
Just to confirm, looking in to the makefile file and using the commands like glslViewer 06_b_mt.vert 06_b_mt.frag assets/skull.obj -l
makes the examples work perfectly.
Thanks again.
Yay! See you on Tuesday! Thank you.
I cloned the repo via GitHub desktop app on a M1 MacBook Pro with macOS 12.6. I followed these install steps https://github.com/patriciogonzalezvivo/glslViewer/wiki/Compile-on-MacOS
I can run some of the 2D examples from
glslViewer/examples/2D
; like 00_tests/test.frag, 02_double_buffers. But03_convolution_pyramids/poisson_clone.frag
or any of the other examples in this folder nor any any of theshader_prototyping_2022
examples work.Do you have any advice?
Here is my compile report