Not totally sure how to describe this so posting a video below to show what I'm seeing in case that helps.
If I accidentally type in a syntax error, glslViewer will helpfully show the error message. If I remove the error, I am then shown a different error message that doesn't make sense to me in the context of the shader. Strangely, if I then add back in another syntax error and then remove the error again, the shader runs just fine and I'm back in business (the video probably is a clearer explanation).
My expectation is that the shader should have worked after removing the syntax error the first time. Do you know if I'm doing something wrong or if there's maybe something else going on?
Not totally sure how to describe this so posting a video below to show what I'm seeing in case that helps.
If I accidentally type in a syntax error, glslViewer will helpfully show the error message. If I remove the error, I am then shown a different error message that doesn't make sense to me in the context of the shader. Strangely, if I then add back in another syntax error and then remove the error again, the shader runs just fine and I'm back in business (the video probably is a clearer explanation).
My expectation is that the shader should have worked after removing the syntax error the first time. Do you know if I'm doing something wrong or if there's maybe something else going on?
https://user-images.githubusercontent.com/361430/202370298-17f4896b-a88f-47ef-9fcd-06454d90d06b.mov
Running Mac OSX 12.6.
Thank you!!