Closed shadielhajj closed 1 month ago
Currently, the PBR shader expects SCENE_SH_ARRAY (the spherical harmonics array) to be defined and will fail if not (the indirect diffuse component is broken). An elegant fallback is to sample the environment at a high LOD level.
Smart improvement! Thank you
Currently, the PBR shader expects SCENE_SH_ARRAY (the spherical harmonics array) to be defined and will fail if not (the indirect diffuse component is broken). An elegant fallback is to sample the environment at a high LOD level.