Closed shadielhajj closed 3 weeks ago
Beautiful, I will not touch them then. Thank you for the heads up!
ps: I'm slowly fixing raymarching examples to catch up with the new specs https://editor.p5js.org/patriciogonzalezvivo/sketches/ZKhZI15qP
Implemented in #206!
Starting this convo to coordinate work on the Raymarching pipeline.
Next steps for me are completely overhauling the volume rendering sub-system and allowing it to co-exist with PBR in the same scene.
I will also so refactor
RAYMARCH_RETURN
to make it more readable and less intrusive, while maintaining performance.I will be working mainly on
raymarch.glsl
,render.glsl
andvolume.glsl
. @patriciogonzalezvivo please let me know if you need to make major modifications to these files, so we can coordinate and avoid conflicts.