patriciogonzalezvivo / ofxFluid

GPU Fluid Simulation with a collisions layer
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added accessors for internal textures, more flexible setTexture routines, some formatting #1

Closed timscaffidi closed 10 years ago

timscaffidi commented 10 years ago

I needed to add this functionality for a project I'm working on. Allows outside access to the buffers so you can read from them. Also added blending mode and alpha value for set texture to provide more fine grained control over the buffers.

patriciogonzalezvivo commented 10 years ago

Thanks tim!