patrickdenglerhobbisoft / WorldDefense

World Defense Bugs
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fire animation #96

Open Xerenn opened 8 years ago

Xerenn commented 8 years ago

fire animation got stuck after "killing" and enemy, the enemy remained on screen but 'dead'

patrickdenglerhobbisoft commented 8 years ago

assigning to helmut; I've seen this as well recently; something I introduced I'm sure

Helikin commented 8 years ago

Should be fixed. _beamParticleSystemNode?.Synchronize(_graphicsService) was only called in TowerContentObject.AimProjectile. The method needs to be called even if monster is outside the tower range.