Open Xerenn opened 8 years ago
assigning to helmut; I've seen this as well recently; something I introduced I'm sure
Should be fixed. _beamParticleSystemNode?.Synchronize(_graphicsService) was only called in TowerContentObject.AimProjectile. The method needs to be called even if monster is outside the tower range.
fire animation got stuck after "killing" and enemy, the enemy remained on screen but 'dead'