Closed patrickfuller closed 9 years ago
You can have a look at my feature/canvas-fallback branch. It support fallback to the simple CanvasRenderer. I don't know anything about the SVGRenderer, looks like it is an external renderer.
Very useful! I'll merge in your edits, although I'm going to avoid adding another option to the python method.
For users that don't have webGL, we should have a functional fallback (even if its slower). three.js supports a couple of backends, so falling back to CSS3 or SVG should be simple enough.
I tried this a while back in the svg branch - may be worth looking in to.