patrickms / rugl

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Minedroid not working on T-Mobile Pulse (Huawei U8220) #2

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Install Minedroid
2. copy .minecraft to sdcard
3. open minedroid

What is the expected output? What do you see instead?
Minedroid should load, but instead it insta-crashes

What version of the product are you using? On what operating system?
Android 2.1

Please provide any additional information below.
Minedroid doesn't seem to push errors to logcat and I dunno how to make any 
other errors go there, so I dunno how to get any error.

Instead force-close though, no option for wait.

Original issue reported on code.google.com by mehall.d...@googlemail.com on 17 Nov 2010 at 1:55

GoogleCodeExporter commented 9 years ago
I'm sorry to say I don't think there's much I can do about this without more 
information. 
Looking at
http://www.glbenchmark.com/phonedetails.jsp?benchmark=glpro11&D=Huawei%20U8230&t
estgroup=overall
suggests that OpenGL support isn't great on your device I'm afraid.

Can you get any logcat output at all? From other apps/the system as a whole?

Original comment by therealryan on 10 Dec 2010 at 5:25

GoogleCodeExporter commented 9 years ago
Barring any more information, I'm marking this as a duplicate of Issue 3. Both 
phones have the same 3D chip which provides OpenGLES 1.0, the app requires 1.1
Code to fail nicely in this event has been added.

Original comment by therealryan on 14 Dec 2010 at 1:01