Is it possible to synthesize audio with libpd within unity, and also mix in audio synthesized by unity itself?
I have a scene with a game object called "LibPd" that has the "AudioListener" component attached, as well as the LibPdFilterRead.cs script pointed to my pd patch. If this AudioListener and script are enabled, then I don't get any sound from Unity. If I disable the LibPdFilterRead.cs script, then I get sound from Unity itself.
Hello all,
Is it possible to synthesize audio with libpd within unity, and also mix in audio synthesized by unity itself?
I have a scene with a game object called "LibPd" that has the "AudioListener" component attached, as well as the LibPdFilterRead.cs script pointed to my pd patch. If this AudioListener and script are enabled, then I don't get any sound from Unity. If I disable the LibPdFilterRead.cs script, then I get sound from Unity itself.
Something I'm doing wrong?