When running the 01_LibPd_Basic scene - after stopping the scene the first time, and then after running a second consecutive time, Unity crashes (shuts down and then shows the error report window).
After the first run there is an error message at the bottom of Unity reading: 'Licence error. This plugin is only supported in Unity Pro!'.
The libpdcsharp.dll was copied to C:\Program Files (x86)\Unity\Editor.
System specs:
MSI GE60 Intel i7-3630QM
Unity Free 4.3.4f1
Windows 8 (x64)
NVidia GTX 660M GPU
Android issue
Similar behaviour is shown on my Android device.
The same scene crashes when run a second time on the device. This is after, for instance, when the home button is pressed to exit the app, and the app is launched again from the home screen.
Device specs:
Huawei Ascend P1
Unity Free 4.3.4f1
Android 4.0.3
(note: regarding the Unity troubleshooting procedure for launch crashes:
I'm assuming NativeActivity works on this iteration of Android, as was introduced with Gingerbread
Disabling stripping is not relevant as is disabled by default in Unity free
I'm also assuming that LibPd4 Unity would be classed as a native plugin
I have not used ADB Logcat for troubleshooting as of yet
Windows issue
When running the 01_LibPd_Basic scene - after stopping the scene the first time, and then after running a second consecutive time, Unity crashes (shuts down and then shows the error report window).
After the first run there is an error message at the bottom of Unity reading: 'Licence error. This plugin is only supported in Unity Pro!'.
The libpdcsharp.dll was copied to C:\Program Files (x86)\Unity\Editor.
System specs:
Android issue
Similar behaviour is shown on my Android device.
The same scene crashes when run a second time on the device. This is after, for instance, when the home button is pressed to exit the app, and the app is launched again from the home screen.
Device specs:
(note: regarding the Unity troubleshooting procedure for launch crashes:
http://docs.unity3d.com/Manual/TroubleShootingAndroid.html )