I cannot display the out.obj correctly with OpenGL, when I set the projection matrix and modelview matrix for the glsl shader.But I can use the class RenderingParameters to draw wireframe on the image, so the render parameters is right.What's wrong with me? By the way, have a interface for raycasting?
I cannot display the out.obj correctly with OpenGL, when I set the projection matrix and modelview matrix for the glsl shader.But I can use the class RenderingParameters to draw wireframe on the image, so the render parameters is right.What's wrong with me? By the way, have a interface for raycasting?