Hi,
I've a small doubt in the last part of fitting::get_3x4_affine_camera_matrix(RenderingParameters params, int width, int height).
What's the reason behind ignoring the data in last row of full_projection_3x4 by setting it to [0 0 0 1]? Doesn't it contains the rotation along x, y with scale along z-axis?
Edit: Maybe this question is more of what happens after viewport transformation, so any info regarding that would be much appreciated.
Hi, I've a small doubt in the last part of
fitting::get_3x4_affine_camera_matrix(RenderingParameters params, int width, int height)
. What's the reason behind ignoring the data in last row offull_projection_3x4
by setting it to[0 0 0 1]
? Doesn't it contains the rotation along x, y with scale along z-axis? Edit: Maybe this question is more of what happens after viewport transformation, so any info regarding that would be much appreciated.