Open GoogleCodeExporter opened 8 years ago
isVisible just returns the state of m_isVisible (usually updated by the
updateVisibility function)
use isActive first to skip deactivated objects
isVisible() is related to frustum culling (inside the camera view), it doesn't
take account of walls or other objects occlusion. It is only used during the
current point of view rendering because it is view dependent.
For a more precise visibility test you can send a ray using the physics context
or using MMeshTools raytracing (slower).
Original comment by anael.se...@gmail.com
on 22 Sep 2013 at 10:18
[deleted comment]
"use isActive first to skip deactivated objects"
I was expecting the isVisible function to perform this check before returning
the visibility test.
Currently, even if the deactivated object is outside of the point of view, true
is returned.
Original comment by MaratisB...@gmail.com
on 24 Sep 2013 at 1:01
both functions don't execute any code, they just return a variable (m_isActive
and m_isVisible) so both are fast
Original comment by anael.se...@gmail.com
on 25 Sep 2013 at 7:56
Original issue reported on code.google.com by
MaratisB...@gmail.com
on 21 Sep 2013 at 12:57