patxu / ClimbAR

augmented reality climbing game framework
MIT License
10 stars 6 forks source link

Scaling appears to be off at edge of screen #233

Closed patxu closed 7 years ago

patxu commented 7 years ago

We aren't sure if this is an issue with our scaling logic, unity scaling, or something with the projectors, but if we drag the circles to the edge of the screen and classify the holds in the middle are nicely surrounded by circles but the circles around the holds near the left and right edges are off. We also noticed that when running in unity (not building) the pink lines on the sides are sometimes off the edge of what the main camera can see

patxu commented 7 years ago

Projector can only do 16:9 but mac is 16:10 which means projector is slightly wider than screen. Switching the computer to 16:9 fixes the issue. This means that the projector, computer, game all need to be the same aspect ratio