Closed xR4YM0ND closed 2 years ago
All tools already have materials in their constructor, can you please explain what do you mean?
Discord?
I wanna make a datapack for LevelZ and Better Nether / Better End
I can add Armor like { "replace": true, "skill": "defense", "level": 5, "item": "minecraft:armor", "material": "cincinnasite" } and it works. Now i can only equip my Cincinnasite Armor when im Level 5 in Defense
I wanna add Swords like { "replace": true, "skill": "strength", "level": 5, "item": "minecraft:sword", "material": "cincinnasite" } Normally it would work but it doesnt
With Better End { "replace": true, "skill": "strength", "level": 5, "item": "minecraft:sword", "material": "thallasium" } it works and i can only use the thallasium sword when im level 5 in Strength
Both Cincinnasite sword and tools use same material, so I'm not sure why it works for tools and not work for sword
Let me Double Check that
Nope doesnt Work Form all the Tools in Better Nether
Actually I am not sure why this works for a thallasium sword...
Can this be a tags issue?
The LevelZ Author told me he get the material id through "Enum's" - but im not sure about that, i dont even know what that means exactly
I am not sure how the thallasium-name is connected to a tool tier. As far as I can see, that name is only set for the armor armor-material and as a prefix everything that is related to thallasium (like thallasium_ore).
The enums may be a good lead. BE handles the Materials as enums, BN uses a plain class
This should be fixed in 6.0.11. Please re-open this issues if you are still having problems.
Description
I can add the material "cincinnasite" for armor but not for tools