Closed JonCaver closed 2 years ago
Issue #504, a fix can be found here: https://github.com/paulevsGitch/BetterNether/issues/504#issuecomment-1072988472
Oh yeah, make sure you reset your nether for stuff to regenerate by going to your world's folder and deleting the DIM-1 folder.
Note: it will reset any existing builds inside the nether, so make a backup just in case.
So doing the force include should look like this?? because that isn't helping and I did delete the Dim_1 folder??
Ok so interesting thing is happening. I did all the "FIX" then went back into the world and searched for the biome and tp to that location (which was further away then the pictured biome) and that one area was generating completely fine!! Not sure why that area in the picture is not generating properly or that it doesnt recognize it in the locate command?? but it shows as "bone reef" on the Mini map. very odd!!
UPDATE: Changed the "vertical" for each biome to "true" and this has fixed the generation!! im no expert as to why but it has worked for me!
Thanks for all the testing :)
vertical
means, that the biome will span the entire world height. Not sure why that would help to fix the issue yet, but it certainly is a clue.
It is better with "vertical" turned on!! Not perfect but definitely better!! The upside down forest in the background is almost non-existent in the first photo sent and you can see it clearly generated now!!
Hm, the upside-down forrest should be vertical by default.
This should work fine in latest (1.18.2 and 1.19) versions (probably). If not - please reopen it on a new BN issue tracker
What happened?
Some of the biomes will be created without anything but the "grass". Only in random places though. Seems most common in the Bone Reef and its variants. like this picture will show. I saw a post about this a little down the list but they had some generation besides just the "grass
latest.log
"
BetterNether
6.1.1
BCLib
1.4.6
Fabric API
0.51.1
Fabric Loader
0.14.2
Minecraft
1.18.1
Relevant log output
No response
Other Mods