Closed belal-ibrahim closed 3 years ago
In the paper we used Poisson reconstruction with the generated normals to reconstruct a surface, more specifically we used the implementation on this webpage: http://www.cs.jhu.edu/~misha/Code/PoissonRecon/Version13.00/
But there is also a CGAL implementation if you prefer: https://doc.cgal.org/latest/Poisson_surface_reconstruction_3/index.html
Hope that helps!
Thanks it's really helpful
Would you mind to share the details steps how we could generate the ground truth normal from point cloud? I have tried to use CloudCompare to calculate the normal, but it doesn't look right.
I have trained my data and i got the normals and curvatures files,but i don't know how to generate the mesh or texture scene! any recommendations?