Many Android developers would be reluctant to give up to use a library that lacks generics.
Is there an elegant way to offer the best of both worlds? I've been thinking about some adaptation layer or GenericObject adaptor, but the solution is not simple and preprocessor games seem ill advised.
Many Android developers would be reluctant to give up to use a library that lacks generics.
Is there an elegant way to offer the best of both worlds? I've been thinking about some adaptation layer or GenericObject adaptor, but the solution is not simple and preprocessor games seem ill advised.