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paullj
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unity-ecs-instanced-sprite-renderer
An example of a simple performant sprite renderer using Unity's new ECS system
MIT License
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In the demo scene, replace AssetDatabase.LoadAssetAtPath (Editor only) to Resources.Load
#3
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JeromeJ
opened
6 years ago
JeromeJ
commented
6 years ago
That way it would also work in a build.
That way it would also work in a build.