Closed felchs closed 2 years ago
Like any WebRTC implementation, libdatachannel does not enforce a specific signaling protocol. You have to adapt the signaling messages in your client to be compatible. The SDP descriptions and candidates themselves are compatible so you should just forward them without changes. Note sdpMLineIndex
with libdatachannel is always 0.
Regarding the VP8 codec, there are two possibilities:
Ow thank you @paullouisageneau now I complete understood how the structure is.
The actual library appears to not be compatible with the Unity Video Render Streaming because of the protocols and VP8 the format supported by Unity/WEBRtc: https://docs.unity3d.com/Packages/com.unity.renderstreaming@3.1/manual/video-streaming.html
about vp8 decoding: https://docs.unity3d.com/Packages/com.unity.webrtc@2.4/manual/videostreaming.html
Would it be possible to create an example with a connection with Unity SDP and VP8 architecture?
example of protocols: