The dynamic that controls the number of builders and diggers are %-based. So naturally you get way to many builders and diggers. This combined with the toolsmith getting auto jobs to produce more tools for them is not working in favor.
And when you produce soldiers the number of diggers and builders do not decrease so you can get in a state where you have just 1 carrier left and 20+ builders and 20+ diggers that stand and do nothing and you are stuck because no products gets moved around your base.
The dynamic that controls the number of builders and diggers are %-based. So naturally you get way to many builders and diggers. This combined with the toolsmith getting auto jobs to produce more tools for them is not working in favor. And when you produce soldiers the number of diggers and builders do not decrease so you can get in a state where you have just 1 carrier left and 20+ builders and 20+ diggers that stand and do nothing and you are stuck because no products gets moved around your base.