Closed matusfaro closed 1 year ago
sorry to hear that. From what I can see the RAM limit in Android is hard coded. I am not saying that in your specific case JSettlers isn't using some unreasonable amount of memory, but depending on the map this might just be a limitation of the platform and not of JSettlers.
Interesting, I didn't know this was a system limitation. Thanks for looking into it.
Android (SM-S918W) with JSettlers version: v0.6.0.6-alpha.
I played "Craters" map and let the computer build a LOT of things. I have a savegame that consistenly throws OOM within a few seconds of loading it.