I added the rest of the locations/maps to Scenario.cpp and Scenario.h using the proper hash codes for each of the 22 locations/maps computed by the loaded entity and brick strings.
I fully tested each location/map and the randomizer works on all perfectly.
I also modified DefaultItemPools.json with the UUIDs for each item in each of the 22 locations/maps.
DefaultItemPools.zip
I added the rest of the locations/maps to Scenario.cpp and Scenario.h using the proper hash codes for each of the 22 locations/maps computed by the loaded entity and brick strings. I fully tested each location/map and the randomizer works on all perfectly. I also modified DefaultItemPools.json with the UUIDs for each item in each of the 22 locations/maps. DefaultItemPools.zip