pawan9124 / Car-Crash

Car -Crash game
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Code for car crash #1

Open pawan9124 opened 8 years ago

pawan9124 commented 8 years ago

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                        CAR CRASH

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importing the document

import pygame import time import random

pygame.init()

variables

display_width = 800 display_height = 600

black = (0,0,0) white = (255,255,255) red = (255,0,0)

car_width = 118

Setting for the display mode

gameDisplay = pygame.display.set_mode((display_width,display_height)) pygame.display.set_caption('A bit Racey') clock = pygame.time.Clock()

carImg = pygame.image.load('racecar.png')

Functionality

def things_dodged(count): font = pygame.font.SysFont(None, 25) text = font.render("Dodged: "+str(count), True, black) gameDisplay.blit(text,(0,0))

def things(thingx, thingy, thingw,thingh, color): pygame.draw.rect(gameDisplay, color, [thingx,thingy,thingw,thingh])

def car(x,y): gameDisplay.blit(carImg,(x,y))

def text_objects(text,font): textSurface = font.render(text,True,black) return textSurface, textSurface.get_rect()

def message_display(text): largeText = pygame.font.Font('freesansbold.ttf',115) TextSurf, TextRect = text_objects(text,largeText) TextRect.center = ((display_width/2),(display_height/2)) gameDisplay.blit(TextSurf,TextRect) pygame.display.update() time.sleep(2) game_loop()

def crash(): message_display('You Crashed!')

def game_loop():

x = (display_width * 0.45) y = (display_height * 0.66)

x_change = 0

thing_startx = random.randrange(0, display_width) thing_starty = -600 thing_speed = 3 thing_width = 100 thing_height = 100

thingCount = 1 dodged = 0

gameExit = False

Loop for the game

while not gameExit:

 for event in pygame.event.get():
     if event.type == pygame.QUIT:
         pygame.quit()
         quit()

     if event.type == pygame.KEYDOWN:
         if event.key == pygame.K_LEFT:
            x_change = -5
         if event.key == pygame.K_RIGHT:
            x_change = 5

     if event.type == pygame.KEYUP:
         if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
             x_change = 0

 x +=x_change                

 gameDisplay.fill(white)

 #Event Controller

 #things(thingx, thingy, thingw, thingh, color)
 things(thing_startx, thing_starty,thing_width,thing_height,black)
 thing_starty += thing_speed
 car(x,y)
 things_dodged(dodged)

 if x > display_width-car_width or x < 0:
      crash()

 if thing_starty > display_height:
      thing_starty = 0 - thing_height
      thing_startx = random.randrange(0,display_width)
      dodged +=1
      thing_speed +=0.5
      thing_width += 1

 if y < thing_starty + thing_height:

       if x > thing_startx and x < thing_startx+thing_width or x+car_width > thing_startx and x+ car_width < thing_startx+thing_width:
                    crash()

 pygame.display.update()
 clock.tick(60)

Exit from game

game_loop() pygame.quit() quit()

pawan9124 commented 8 years ago

The car image is not here but place any car image of width 100 and height 202 .Background transparent.