Quite useful for keeping objects stacked on top of each other in the proper view. Most useful for isometric and/or overhead view where depth is likely to equal to y.
This method should be called right before the scene render function and is to be taken on a layer by layer basis.
Case:
Quite useful for keeping objects stacked on top of each other in the proper view. Most useful for isometric and/or overhead view where depth is likely to equal to y.
This method should be called right before the scene render function and is to be taken on a layer by layer basis.
Layers are not sorted but simply stacked.