Now it will be time to implement the export to C++ for each project. resource.
The object class will need to be most optimal to include meta data that is activated on creation of object.
To speed up development, can either be done via text based file format, json, etc.
Data file export not supported currently.
Implement the bool build_intocpp_file() for all classes in use (Inluding, but not limited to):
Animation Resource - Issue #??
Audio Resource - Issue #???
Class Resource - Issue #??
Font Resource - Issue #??
Function Resource - Issue #??
Game Entity/Object Resource - Issue #??
Light Resource - Issue #??
Path Resource - Issue #??
Particle Resource - Issue #??
Project Resource - Issue #??
Scene Resource - Issue #??
Texture Resource - Issue #??
Tilesheet Resource - Issue #??
Video Resource - Issue #??
Numerous issues will be created for each resource above.
This will involve mapping, being aware of resources that are only loaded when a branch/object/system needs it depending on resource checkboxes, etc.
Followup to after the HTML5 exporting abilities were removed via https://github.com/pawbyte/Game-Pencil-Engine-Editor/pull/110
Now it will be time to implement the export to C++ for each project. resource.
The object class will need to be most optimal to include meta data that is activated on creation of object.
To speed up development, can either be done via text based file format, json, etc. Data file export not supported currently. Implement the bool build_intocpp_file() for all classes in use (Inluding, but not limited to):
Numerous issues will be created for each resource above.
This will involve mapping, being aware of resources that are only loaded when a branch/object/system needs it depending on resource checkboxes, etc.