an improvement i recently made to ULOS is the usage of palette colors for the TTY's colors. however, in OCVM's T3 GPU emulation these colors are all grayscale, whereas in regular OpenComputers they are not. i suspect it's simply not writing the colors to where they need to be written.
i use ocvm for most of my opencomputers work so i'd greatly appreciate if this was fixed.
an improvement i recently made to ULOS is the usage of palette colors for the TTY's colors. however, in OCVM's T3 GPU emulation these colors are all grayscale, whereas in regular OpenComputers they are not. i suspect it's simply not writing the colors to where they need to be written.
i use ocvm for most of my opencomputers work so i'd greatly appreciate if this was fixed.