Currently, errors and important state changes are logged with log.Printf() and friends and this can't be disabled. I think it would make more sense to pass state changes like this to users over a channel or callback function instead, or at least provide a way to disable the logging.
Currently, errors and important state changes are logged with log.Printf() and friends and this can't be disabled. I think it would make more sense to pass state changes like this to users over a channel or callback function instead, or at least provide a way to disable the logging.