In the etcd package and file etcdreader.go, the readNodesShards method is responsible for reading Nodes Shards assignment through the etcd reader. During this process, it calls cluster.NewZoneFromConfig to initialize zones if c.Zones[zoneid] == nil. However, there is an opportunity to improve efficiency and avoid redundancy in zone and its nodes initialization. It's important to note that cluster.NewZoneFromConfig not only initializes the zone but also executes zone.initShardsAsssignment(numZones, numShards) to populate nodes. This behavior conflicts with the logic in readNodesShards, which manually overrides node data using c.Zones[zoneid].Nodes[nodeid].StringToNode.
Proposed Solution:
To enhance code efficiency and eliminate redundancy, we propose refactoring the readNodesShards function. Specifically, we suggest replacing the usage of cluster.NewZoneFromConfig with the new cluster.NewZone function. This new function will initialize zones without populating the Nodes field, leaving that task to be performed later in the code when it is needed. By making this change, we can avoid overwriting node data during zone initialization and improve overall efficiency.
Impact:
This change will optimize the readNodesShards function and reduce redundant population of the Nodes field during zone initialization. It is expected to have a positive impact on performance. This optimization can lead to more efficient resource utilization and better overall system performance.
Related Code:
Here's the proposed change to the readNodesShards function:
// Replace this line
c.Zones[zoneid] = cluster.NewZoneFromConfig(uint32(zoneid), uint32(nodeid+1), c.NumZones, c.NumShards)
// With this line
c.Zones[zoneid] = cluster.NewZone(uint32(zoneid), uint32(nodeid+1))
And also in cluster package
// NewZone creates a new zone with the specified attributes.
func NewZone(zoneid uint32, numNodes uint32) *Zone {
zone := newZone(zoneid, numNodes)
return &zone
}
// newZone initializes and returns a new zone with the specified attributes.
func newZone(zoneid uint32, numNodes uint32) Zone {
return Zone{
Zoneid: zoneid,
NumNodes: numNodes,
Nodes: make([]Node, 1, numNodes),
}
}
Additional Context:
This change is suggested as part of ongoing efforts to optimize and improve the codebase of the Juno project. It aims to make zone initialization and Nodes Shards assignment more efficient while maintaining code correctness.
Issue Overview:
In the
etcd
package and fileetcdreader.go
, thereadNodesShards
method is responsible for reading Nodes Shards assignment through the etcd reader. During this process, it callscluster.NewZoneFromConfig
to initialize zones ifc.Zones[zoneid] == nil
. However, there is an opportunity to improve efficiency and avoid redundancy in zone and its nodes initialization. It's important to note thatcluster.NewZoneFromConfig
not only initializes the zone but also executeszone.initShardsAsssignment(numZones, numShards)
to populate nodes. This behavior conflicts with the logic inreadNodesShards
, which manually overrides node data usingc.Zones[zoneid].Nodes[nodeid].StringToNode
.Proposed Solution:
To enhance code efficiency and eliminate redundancy, we propose refactoring the
readNodesShards
function. Specifically, we suggest replacing the usage ofcluster.NewZoneFromConfig
with the newcluster.NewZone
function. This new function will initialize zones without populating theNodes
field, leaving that task to be performed later in the code when it is needed. By making this change, we can avoid overwriting node data during zone initialization and improve overall efficiency.Impact:
This change will optimize the
readNodesShards
function and reduce redundant population of theNodes
field during zone initialization. It is expected to have a positive impact on performance. This optimization can lead to more efficient resource utilization and better overall system performance.Related Code:
Here's the proposed change to the
readNodesShards
function:And also in cluster package
Additional Context:
This change is suggested as part of ongoing efforts to optimize and improve the codebase of the Juno project. It aims to make zone initialization and Nodes Shards assignment more efficient while maintaining code correctness.