pazindorb / dc20rpg

MIT License
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[ISSUE] Stacking effects in the HUD work strangely. Toggling, wrong value, etc. #42

Open Friendly-Mushrooom opened 14 hours ago

Friendly-Mushrooom commented 14 hours ago

Firstly, Toggling: If you have, say, Hindered 2, then toggling it via the hud just toggles one of the levels. So you now have two HUD entries, one for the active and one for the inactive. This may be intentional, but I feel I would rather enable or disable the effect entirely. If I wished to only add or remove a single level of the effect, I would just add or remove a level, not disable it.

Value: The values of an effect imposed as a subeffect of another effect (exposed and blinded) do not reflect properly in the HUD. If I am exposed, and then I am blinded, I have Exposed 2. But the HUD only displays Exposed 1. In short, both directly changing an effect value and changing it via another effect work on the token menu and sheet menu, but only direct changing affects the HUD value. (I did not check if the calculations reflect the sheet or the HUD values)

Bonus: My preferences~

  1. I would like for the number 1 on stacking conditions to appear in the HUD as it does in the Conditions Menu.
  2. Changing stacking values from HUD. I would like left and right clicking to change the value of the stacking condition. I'm not sure how difficult that is to implement, but it would be very convenient!!