Related to issue 48. The particular issue was fixed, but we should make sure
that a simular thing is not present in other locations.
Also, we should document somewhere that visvis adopts a lazy approach for doing
any opengl calls; they should only be called at draw-time and never at object
creation.
Original issue reported on code.google.com by almar.klein@gmail.com on 27 Aug 2012 at 10:47
Original issue reported on code.google.com by
almar.klein@gmail.com
on 27 Aug 2012 at 10:47