pbfy0 / visvis

Automatically exported from code.google.com/p/visvis
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Using VBO's #56

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Right now, visvis simply calls glDrawArrays on each draw. This passes a numpy 
array to openGl quite efficiently, but it does mean a lot of interacion between 
the CPU and OpenGl. 

Although I dont expect it to be a performance bottleneck at this point (there 
are worse things visvis does right now in that respect), it might be worth 
looking at VBO's sometime to improve performance, especially for meshes with 
many vertices.

Original issue reported on code.google.com by almar.klein@gmail.com on 27 Aug 2012 at 12:32